Designing e-Crossword for Vocational English Vocabulary Enrichment in English for Tourism and Event
Keywords:
Gamification, E-crossword, Vocabulary, Vocational EnglishAbstract
The current study aimed at designing e-crossword for vocational English vocabulary enrichment in English for tourism and event class. This study implemented Design Instructional approach with ADDIE instructional design methods to develop a proper e-crossword for vocational English vocabulary enrichment in English for tourism and event. The total of 19 students and one lecturer become the participant in this study. The data were collected through five phase, including analyze, design, develop, implement and evaluate. The analysis of the data included two data analysis method, including descriptive quantitative analysis and qualitative analysis. As the result, two e-crosswords were developed with two different learning topics, business letter and talking about event. Based on the evaluation form, majority of students perceived that the e-crosswords have clear clues, equal number of questions, and different difficulty level question. Furthermore, the vocabularies in the developed e-crosswords are also in line to the learning topics discussed in the teaching and learning process.